79 lines
1.6 KiB
C#
79 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Quaternion)]
|
|
[Tooltip("Creates a rotation that looks along forward with the head upwards along upwards.")]
|
|
public class QuaternionLookRotation : QuaternionBaseAction
|
|
{
|
|
[RequiredField]
|
|
[Tooltip("the rotation direction")]
|
|
public FsmVector3 direction;
|
|
|
|
[Tooltip("The up direction")]
|
|
public FsmVector3 upVector;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Store the inverse of the rotation variable.")]
|
|
public FsmQuaternion result;
|
|
|
|
public override void Reset()
|
|
{
|
|
direction = null;
|
|
upVector = new FsmVector3(){UseVariable=true};
|
|
result = null;
|
|
everyFrame = true;
|
|
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoQuatLookRotation();
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
if (everyFrameOption == everyFrameOptions.Update )
|
|
{
|
|
DoQuatLookRotation();
|
|
}
|
|
}
|
|
public override void OnLateUpdate()
|
|
{
|
|
if (everyFrameOption == everyFrameOptions.LateUpdate )
|
|
{
|
|
DoQuatLookRotation();
|
|
}
|
|
}
|
|
|
|
public override void OnFixedUpdate()
|
|
{
|
|
if (everyFrameOption == everyFrameOptions.FixedUpdate )
|
|
{
|
|
DoQuatLookRotation();
|
|
}
|
|
}
|
|
|
|
void DoQuatLookRotation()
|
|
{
|
|
if (!upVector.IsNone)
|
|
{
|
|
result.Value = Quaternion.LookRotation(direction.Value,upVector.Value);
|
|
}
|
|
else
|
|
{
|
|
result.Value = Quaternion.LookRotation(direction.Value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|