103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Beyond
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{
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[InitializeOnLoad]
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public class DebugLoggerInitializer
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{
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/*
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static DebugLoggerInitializer()
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{
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var defines = GetDefinesList(buildTargetGroups[0]);
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if (!defines.Contains("DISABLE_LOGS"))
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{
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SetEnabled("DISABLE_LOGS", true, true);
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}
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}
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*/
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[MenuItem("Logger/Disable")]
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private static void Disable()
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{
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SetEnabled("DISABLE_LOGS", true, true);
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}
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[MenuItem("Logger/Disable", true)]
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private static bool DisableValidate()
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{
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var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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return !defines.Contains("DISABLE_LOGS");
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}
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[MenuItem("Logger/Enable")]
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private static void Enable()
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{
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SetEnabled("DISABLE_LOGS", false, true);
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}
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[MenuItem("Logger/Enable", true)]
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private static bool EnableValidate()
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{
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var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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return defines.Contains("DISABLE_LOGS");
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}
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private static List<string> GetDefinesList(BuildTargetGroup group)
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{
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return new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';'));
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}
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private static BuildTargetGroup[] buildTargetGroups = new BuildTargetGroup[]
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{
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BuildTargetGroup.Standalone,
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BuildTargetGroup.Android,
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BuildTargetGroup.iOS
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};
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private static BuildTargetGroup[] mobileBuildTargetGroups = new BuildTargetGroup[]
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{
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BuildTargetGroup.Android,
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BuildTargetGroup.iOS,
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BuildTargetGroup.WSA
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};
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private static void SetEnabled(string defineName, bool enable, bool mobile)
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{
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//Debug.Log("setting "+defineName+" to "+enable);
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foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
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{
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var defines = GetDefinesList(group);
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if (enable)
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{
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if (defines.Contains(defineName))
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{
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return;
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}
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defines.Add(defineName);
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}
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else
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{
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if (!defines.Contains(defineName))
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{
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return;
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}
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while (defines.Contains(defineName))
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{
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defines.Remove(defineName);
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}
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}
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string definesString = string.Join(";", defines.ToArray());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(group, definesString);
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}
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}
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}
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}
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