Files
beyond/Assets/ThirdParty/Invector-3rdPersonController/Shooter/Scripts/Weapon/vLaserSight.cs
2024-11-20 15:21:28 +01:00

44 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
namespace Invector.vShooter
{
[RequireComponent(typeof(LineRenderer))]
public class vLaserSight : MonoBehaviour
{
public LayerMask layerMask;
public GameObject aimSprite;
public float aimSpriteOffset;
public float maxDistance;
Ray ray;
RaycastHit hit;
LineRenderer line;
void Start()
{
line = GetComponent<LineRenderer>();
ray = new Ray();
}
void LateUpdate()
{
ray.origin = transform.position;
ray.direction = transform.forward.normalized;
var laserLenght = Vector3.zero;
if (Physics.Raycast(ray, out hit, maxDistance, layerMask))
{
laserLenght.z = transform.InverseTransformPoint(hit.point).z -aimSpriteOffset;
line.SetPosition(1, laserLenght);
aimSprite.transform.rotation = Quaternion.LookRotation(hit.normal);
}
else
{
laserLenght.z = Vector3.Distance(transform.position, ray.GetPoint(maxDistance - aimSpriteOffset));
line.SetPosition(1, laserLenght);
aimSprite.transform.localEulerAngles = Vector3.zero;
}
aimSprite.transform.localPosition = laserLenght;
}
}
}