14 lines
347 B
C#
14 lines
347 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Invector.vMelee
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{
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[System.Serializable]
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public class DamageTriggerTime
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{
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[Tooltip("normalizedTime of Active Damage")]
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public float startDamage = 0.05f;
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[Tooltip("normalizedTime of Disable Damage")]
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public float endDamage = 0.9f;
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}
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} |