16 lines
444 B
C#
16 lines
444 B
C#
using UnityEngine;
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namespace Invector.vItemManager
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{
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[System.Obsolete("Class is no longer used and will be removed in the future")]
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public interface vIEquipment
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{
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Transform transform { get; }
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GameObject gameObject { get; }
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bool isEquiped { get; }
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EquipPoint equipPoint{ get; set; }
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vItem referenceItem { get; }
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void OnEquip(vItem item);
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void OnUnequip(vItem item);
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}
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} |