Files
beyond/Assets/Presets/WorldCreatorTerrain.xml
2025-09-21 17:52:23 +02:00

108 lines
29 KiB
XML

<WorldCreator Version="2.0">
<Generate IsGenerateTerrain="True" IsGenerateTexturing="True" IsGenerateTrees="True" IsGenerateDetails="True" IsGenerateDetailMeshes="True" IsGenerateMeshes="True" />
<General IsUseGPU="True" IsRealtimeTerrainGenerationEnabled="False" IsRandomSeed="False" Seed="1" ShowInformation="True" IsVisualizeHeatmaps="False" HeatMaterialBasicColor="000000FF" HeatMaterialHeatColor="FF0000FF" HeightmapResolution="2048" ControlmapResolution="2048" DetailmapResolution="2048" FixedSizeRatio="False" TerrainRealWidth="512" TerrainRealHeight="200" PixelError="2" BasemapDistance="2000" CastShadows="True" DetailDistance="100" DetailDensity="0" Sun="Directional Light" SunID="29882" SeaPlane="r" SeaPlaneID="29650" MeanSeaLevel="0.071" MaterialType="BuiltInStandard" MaterialDepthFactor="0" MaterialTessellationDisplacementStrength="1" MaterialTessellationMaxDistance="100" MaterialTessellationMinDistance="10" MaterialTessellationStrength="4" CustomMaterial="" MaterialGradient="" InputTerrainID="29692">
<InputTerrain InputTerrainType="UnityTerrain" InputTerrain="Garden_test" InputTerrainTexture="" InputTerrainOperationType="Addition" InputTerrainStrength="0.907">
<InputTerrainLevel Name="Level Strength 2" Value="1" />
<InputTerrainLevel Name="Level Strength 4" Value="1" />
<InputTerrainLevel Name="Level Strength 8" Value="1" />
<InputTerrainLevel Name="Level Strength 16" Value="1" />
<InputTerrainLevel Name="Level Strength 32" Value="1" />
<InputTerrainLevel Name="Level Strength 64" Value="1" />
<InputTerrainLevel Name="Level Strength 128" Value="1" />
<InputTerrainLevel Name="Level Strength 256" Value="1" />
<InputTerrainLevel Name="Level Strength 512" Value="1" />
<InputTerrainLevel Name="Level Strength 1024" Value="1" />
<InputTerrainLevel Name="Level Strength 2048" Value="1" />
<InputTerrainLevel Name="Level Strength 4096" Value="1" />
<InputTerrainLevel Name="Level Strength 8192" Value="1" />
</InputTerrain>
<Masks>
<Mask IsEnabled="True" Name="Mask" Texture="" InvertMask="False" Weight="1" HeightMultiplicator="1">
<Filter IsEnabled="True" Name="Basic" Library="WorldCreatorEngine.dll" TerrainHeight="0:0:1:1" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0">
<FilterValue Name="General Strength" Value="100" />
<FilterLevel Name="Level Strength 2" Value="0" />
<FilterLevel Name="Level Strength 4" Value="0" />
<FilterLevel Name="Level Strength 8" Value="100" />
<FilterLevel Name="Level Strength 16" Value="100" />
<FilterLevel Name="Level Strength 32" Value="100" />
<FilterLevel Name="Level Strength 64" Value="100" />
<FilterLevel Name="Level Strength 128" Value="100" />
<FilterLevel Name="Level Strength 256" Value="100" />
<FilterLevel Name="Level Strength 512" Value="100" />
<FilterLevel Name="Level Strength 1024" Value="100" />
<FilterLevel Name="Level Strength 2048" Value="100" />
<FilterLevel Name="Level Strength 4096" Value="100" />
<FilterLevel Name="Level Strength 8192" Value="100" />
</Filter>
</Mask>
</Masks>
</General>
<Texturing>
<TextureDescription MapDiffuse="Assets/ThirdParty/Procedural Worlds/Gaia/Editor Resources/WorldmapTexture.png" MapNormal="" IsEnabled="True" MapHeight="" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="100" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" LockToResolution="False" TileSize="64" Metallic="0" HeightOffset="0" HeightScale="1" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" HeightNoiseType="Unused" HeightNoisemapResolution="512" HeightNoise="" HeightNoiseScale="8" HeightNoiseSeed="245123" HeightNoiseOctaves="10" HeightNoiseDepth="0" HeightNoiseFactor="0.1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunSmoothness="1" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" WeightMultiplicator="1" />
<TextureDescription MapDiffuse="Assets/ThirdParty/_Stumps/SeamlessTextures/GroundMoss_diff 1.png" MapNormal="Assets/ThirdParty/_Stumps/SeamlessTextures/GroundMoss_Normal.png" IsEnabled="True" MapHeight="" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="100" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" LockToResolution="False" TileSize="1.54" Metallic="0" HeightOffset="0" HeightScale="1" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" HeightNoiseType="Unused" HeightNoisemapResolution="512" HeightNoise="" HeightNoiseScale="8" HeightNoiseSeed="245123" HeightNoiseOctaves="10" HeightNoiseDepth="0" HeightNoiseFactor="0.1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunSmoothness="1" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" WeightMultiplicator="1" />
<TextureDescription MapDiffuse="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Content Resources/Ground Textures/Garden_map_2k.png" MapNormal="" IsEnabled="True" MapHeight="" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="100" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" LockToResolution="False" TileSize="512" Metallic="0" HeightOffset="0" HeightScale="1" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" HeightNoiseType="Unused" HeightNoisemapResolution="512" HeightNoise="" HeightNoiseScale="8" HeightNoiseSeed="245123" HeightNoiseOctaves="10" HeightNoiseDepth="0" HeightNoiseFactor="0.1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunSmoothness="1" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" WeightMultiplicator="1" />
</Texturing>
<Objects>
<Trees RandomSeed="False" Seed="0">
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Content Resources/Trees/PW_Tree_Spruce/PW_Tree_Spruce_06 Hero.fbx" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Trees/PW_Tree_Spruce_04.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Trees/PW_Tree_Spruce_07_Hero.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Trees/PW_Tree_Spruce_06.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plants_Berry_Bushes_04.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plants_Berry_Bushes_02.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plants_Berry_Bushes_03.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plants_Berry_Bushes_01.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plant_Fern_01.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plant_Fern_02.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plant_Fern_Realistic_01.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plant_Fern_Realistic_02.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Plants/PW_Plant_Fern_Realistic_03.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Flowers/PW_Flower_Cluster_01.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
<Tree Prefab="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Prefabs/Flowers/PW_Plants_Flower_Field_04.prefab" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Color="FFFFFFFF" ColorRange="-1:-0,2:1:0" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" RandomRotation="True" Rotation="0:0:360:360" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" Occurence="1" Density="128" BoundingRadius="0">
<SubMeshes />
</Tree>
</Trees>
<Details RandomSeed="False" Seed="0">
<Detail Texture="Assets/ThirdParty/Procedural Worlds/Gaia/Gaia Pro/Assets/Content Resources/Terrain Details/PW_Grass_Patch_02.png" IsEnabled="True" EnableTextureDistribution="False" SelectedTextureDistributionIndex="0" MaskType="Unused" MaskNoisemapResolution="512" Mask="" MaskNoiseScale="8" MaskNoiseSeed="245123" MaskNoiseOctaves="10" MaskNoiseDepth="0" MaskThreshold="0.3" InvertMask="False" Billboard="False" ColorHealthy="FFFFFFFF" ColorDry="808080FF" LockHeightScaleToWidthScale="True" HeightScale="0,1:0,9:10:1,1" WidthScale="0,1:0,9:10:1,1" MeanSeaLevelType="Unused" CoastOffset="0" TerrainHeight="0:0:1:1" TerrainHeightSmoothness="0" TerrainSlope="0:0:90:90" TerrainSlopeSmoothness="0.1" FollowSun="False" InvertSunDirection="False" FollowSunThreshold="0.75" CavityType="None" CavitySteps="5" CavityStepSize="10" CavityStrength="1" NoiseSpread="0.1" Occurence="15" />
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