Files
beyond/Assets/Scripts/RandomMass.cs
2024-11-20 15:21:28 +01:00

15 lines
357 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class RandomMass : MonoBehaviour {
public float minMass = 0.01f;
public float maxMass = 1f;
// Use this for initialization
void Start () {
GetComponent<Rigidbody>().mass = Random.Range(minMass, maxMass);
}
}