32 lines
964 B
C#
32 lines
964 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Beyond
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{
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public class AttackSwapStep : MonoBehaviour
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{
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public BaseStepController baseStepController;
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public bEquipArea equipArea;
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private bEquipSlot currentSlotSelected;
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//public Image menuButonDisable;
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private void Start()
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{
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baseStepController.OnStarted += () =>
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{
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// menuButonDisable.raycastTarget = false;
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};
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baseStepController.OnEvaluationStart += () =>
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{
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currentSlotSelected = equipArea.currentEquippedSlot;
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};
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baseStepController.ConditionsAreMet += () => currentSlotSelected != equipArea.currentEquippedSlot;
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baseStepController.OnCompleted += () =>
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{
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// menuButonDisable.raycastTarget = true;
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};
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}
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}
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} |