47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using UnityEngine;
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public class FireLight : MonoBehaviour
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{
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public Light fireLight;
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public float intensityMin = 0.5f;
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public float intensityMax = 1.5f;
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public float flickerSpeed = 0.1f;
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public float movementRadius = 0.1f;
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public float movementSpeed = 0.1f;
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private Vector3 initialPosition;
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private float randomOffset;
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void Start()
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{
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if (fireLight == null)
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{
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fireLight = GetComponent<Light>();
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}
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initialPosition = fireLight.transform.position;
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randomOffset = Random.Range(0f, 100f);
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}
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void Update()
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{
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FlickerLight();
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MoveLight();
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}
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void FlickerLight()
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{
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float noise = Mathf.PerlinNoise(Time.time * flickerSpeed, randomOffset);
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fireLight.intensity = Mathf.Lerp(intensityMin, intensityMax, noise);
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}
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void MoveLight()
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{
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float noiseX = Mathf.PerlinNoise(Time.time * movementSpeed, randomOffset) - 0.5f;
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float noiseY = Mathf.PerlinNoise(Time.time * movementSpeed, randomOffset + 1) - 0.5f;
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float noiseZ = Mathf.PerlinNoise(Time.time * movementSpeed, randomOffset + 2) - 0.5f;
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Vector3 movement = new Vector3(noiseX, noiseY, noiseZ) * movementRadius;
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fireLight.transform.position = initialPosition + movement;
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}
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}
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