Files
beyond/Assets/Meshes/fluid_particles/KillTime.cs
2024-11-20 15:21:28 +01:00

9 lines
162 B
C#

using UnityEngine;
public class KillTime : MonoBehaviour {
public float KillDelayTime = 1;
private void Awake () {
Destroy (gameObject, KillDelayTime);
}
}