44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Beyond;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Beyond
|
|
{
|
|
public class InteractionChestStep : MonoBehaviour
|
|
{
|
|
public BaseStepController baseStepController;
|
|
|
|
// private List<bool> interacted = new();
|
|
|
|
public List<GameObject> objectsToInteractwith = new();
|
|
|
|
private bool interactedWith;
|
|
|
|
private void Start()
|
|
{
|
|
// objectsToInteractwith.ForEach(obj => interacted.Add(false));
|
|
if (objectsToInteractwith[0] != null)
|
|
{
|
|
baseStepController.OnEvaluationStart += () => objectsToInteractwith.ForEach(obj => obj.SetActive(true));
|
|
baseStepController.OnCompleted += () =>
|
|
{
|
|
objectsToInteractwith.ForEach(obj =>
|
|
{
|
|
if (obj != null)
|
|
{
|
|
obj.SetActive(false);
|
|
}
|
|
});
|
|
};
|
|
// baseStepController.EvaluateInputs += () => !interacted.Exists(inter => inter == false);
|
|
baseStepController.ConditionsAreMet += () => interactedWith;
|
|
}
|
|
}
|
|
|
|
public void MarkAsInteractedWith()
|
|
{
|
|
interactedWith = true;
|
|
}
|
|
}
|
|
} |