Files
beyond/Assets/testy/Marcin/WeaponSwitcher.cs
2024-11-20 15:21:28 +01:00

40 lines
931 B
C#

using Invector.vItemManager;
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
public class WeaponSwitcher : MonoBehaviour
{
vItemManager m_itemMgr;
[Button]
public void SwitchRightWeapon()
{
var eA = m_itemMgr.inventory.equipAreas[0];
//eA.onPickUpItemCallBack
/*
var items = m_itemMgr.GetItemsInEquipArea(0);
Debug.Log("Items in equip area 0");
foreach (var it in items)
{
Debug.Log(it.name);
}
*/
eA.NextEquipSlot();
}
// Start is called before the first frame update
void Start()
{
m_itemMgr = GetComponent<vItemManager>();
}
// Update is called once per frame
void Update()
{
}
}
}