Files
beyond/Assets/ThirdParty/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vRandomAttackBehaviour.cs
2024-11-20 15:21:28 +01:00

15 lines
454 B
C#

using UnityEngine;
namespace Invector.vMelee
{
public class vRandomAttackBehaviour : StateMachineBehaviour
{
public int attackCount;
//OnStateMachineEnter is called when entering a statemachine via its Entry Node
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetInteger("RandomAttack", Random.Range(0, attackCount));
}
}
}