Files
beyond/Assets/ThirdParty/NatureManufacture Assets/Spline System/Scripts/Editor/RamSaveMeshEditor.cs
2025-05-02 22:19:32 +02:00

36 lines
981 B
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using System.IO;
public class RamSaveMeshEditor : MonoBehaviour
{
[MenuItem("Tools/Nature Manufacture/Save Selected RAM Mesh")]
public static void SaveSelectedMesh()
{
GameObject selected = Selection.activeGameObject;
if (!selected)
{
Debug.LogWarning("Select a RAM spline GameObject with MeshFilter first.");
return;
}
MeshFilter mf = selected.GetComponent<MeshFilter>();
if (!mf || !mf.sharedMesh)
{
Debug.LogWarning("Selected object doesn't have a valid mesh.");
return;
}
Mesh meshToSave = Object.Instantiate(mf.sharedMesh);
string path = "Assets/SavedRiverMesh_" + selected.name + ".asset";
AssetDatabase.CreateAsset(meshToSave, path);
AssetDatabase.SaveAssets();
mf.sharedMesh = meshToSave;
Debug.Log("Saved mesh to: " + path);
}
}
#endif