19 lines
488 B
C#
19 lines
488 B
C#
using Invector;
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using Invector.vEventSystems;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum TargetPriority
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{
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None = 0, Minimal = 1, Medium = 2, High = 3, Maximum = 4,
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}
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public partial class vAITargetInfo : MonoBehaviour
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{
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public string targetTag;
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public TargetPriority priority;
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public vIHealthController healthController;
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private void Awake()
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{
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healthController = GetComponent<vIHealthController>();
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}
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} |