737 lines
20 KiB
Plaintext
737 lines
20 KiB
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paramDataPos: 0000000000000000010000000000000001000000000000000b0000000c000000170000001a00000024000000250000002a00000032000000
|
|
paramByteDataSize: 00000000000000000000000000000000000000000b000000010000000b000000030000000a00000001000000050000000800000001000000
|
|
events:
|
|
- name: FINISHED
|
|
isSystemEvent: 1
|
|
isGlobal: 1
|
|
- name: toDealDamage
|
|
isSystemEvent: 0
|
|
isGlobal: 1
|
|
- name: toStrike
|
|
isSystemEvent: 0
|
|
isGlobal: 1
|
|
- name: DealDamage
|
|
isSystemEvent: 0
|
|
isGlobal: 1
|
|
- name: yes
|
|
isSystemEvent: 0
|
|
isGlobal: 1
|
|
globalTransitions:
|
|
- fsmEvent:
|
|
name: toStrike
|
|
isSystemEvent: 0
|
|
isGlobal: 1
|
|
toState: CheckWhatWasHit
|
|
linkStyle: 0
|
|
linkConstraint: 0
|
|
colorIndex: 0
|
|
variables:
|
|
floatVariables: []
|
|
intVariables: []
|
|
boolVariables:
|
|
- useVariable: 1
|
|
name: IsDodging
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: 0
|
|
stringVariables: []
|
|
vector2Variables: []
|
|
vector3Variables: []
|
|
colorVariables: []
|
|
rectVariables: []
|
|
quaternionVariables: []
|
|
gameObjectVariables:
|
|
- useVariable: 1
|
|
name: EnemyRoot
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: {fileID: 0}
|
|
- useVariable: 1
|
|
name: HitObject
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: {fileID: 0}
|
|
- useVariable: 1
|
|
name: Player
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: {fileID: 0}
|
|
- useVariable: 1
|
|
name: PlayerRoot
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: {fileID: 0}
|
|
- useVariable: 1
|
|
name: RaycasterFront
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: {fileID: 0}
|
|
- useVariable: 1
|
|
name: SwordCollider
|
|
tooltip:
|
|
showInInspector: 0
|
|
networkSync: 0
|
|
value: {fileID: 0}
|
|
objectVariables: []
|
|
materialVariables: []
|
|
textureVariables: []
|
|
arrayVariables: []
|
|
enumVariables: []
|
|
categories:
|
|
-
|
|
variableCategoryIDs:
|
|
description: 'IMPORTANT FSM!!!!!!!
|
|
|
|
|
|
COPY IT TO YOUR OWN CHARACTER MODEL!!!!
|
|
|
|
|
|
It reads the Animator Events, so it has to be attached to your character, that
|
|
has Animator Component.
|
|
|
|
|
|
It''s for dealing damage to enemies.'
|
|
docUrl:
|
|
showStateLabel: 1
|
|
maxLoopCount: 0
|
|
watermark:
|
|
password:
|
|
locked: 0
|
|
manualUpdate: 0
|
|
keepDelayedEventsOnStateExit: 0
|
|
preprocessed: 0
|
|
ExposedEvents: []
|
|
RestartOnEnable: 1
|
|
EnableDebugFlow: 0
|
|
EnableBreakpoints: 1
|
|
editorFlags: 3
|
|
activeStateName:
|
|
mouseEvents: 0
|
|
handleLevelLoaded: 0
|
|
handleTriggerEnter2D: 0
|
|
handleTriggerExit2D: 0
|
|
handleTriggerStay2D: 0
|
|
handleCollisionEnter2D: 0
|
|
handleCollisionExit2D: 0
|
|
handleCollisionStay2D: 0
|
|
handleTriggerEnter: 0
|
|
handleTriggerExit: 0
|
|
handleTriggerStay: 0
|
|
handleCollisionEnter: 0
|
|
handleCollisionExit: 0
|
|
handleCollisionStay: 0
|
|
handleParticleCollision: 0
|
|
handleControllerColliderHit: 0
|
|
handleJointBreak: 0
|
|
handleJointBreak2D: 0
|
|
handleOnGUI: 0
|
|
handleFixedUpdate: 0
|
|
handleLateUpdate: 0
|
|
handleApplicationEvents: 0
|
|
handleLegacyNetworking: 0
|
|
handleAnimatorMove: 0
|
|
handleAnimatorIK: 0
|