30 lines
735 B
C#
30 lines
735 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UVAnim : MonoBehaviour
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{
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public bool affectMainMap = true;
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public bool affectEmisiveMap = true;
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public Vector2 scrollSpeed = new Vector2(0.0f, 0.0f);
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Renderer rend;
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// Start is called before the first frame update
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void Start()
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{
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rend = GetComponent< Renderer > ();
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}
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// Update is called once per frame
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void Update()
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{
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Vector2 offset = Time.time * scrollSpeed;
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if (affectMainMap)
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rend.material.SetTextureOffset("_BaseColorMap", offset);
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if (affectEmisiveMap)
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rend.material.SetTextureOffset("_EmissiveColorMap", offset);
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}
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}
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