Files
beyond/Assets/ThirdParty/Scanner/CameraScanning/Terrain.mat
2024-11-20 15:21:28 +01:00

199 lines
5.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Terrain
m_Shader: {fileID: 4800000, guid: 69c1f799e772cb6438f56c23efccb782, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorTex:
m_Texture: {fileID: 2800000, guid: b26f7314bce08494ba4906f59b02f917, type: 3}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _Control:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 40890d0c39241574cb41f0cbb3f84da6, type: 3}
m_Scale: {x: 8, y: 8}
m_Offset: {x: 0, y: 0}
- _Mask0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableHeightBlend: 0
- _EnableInstancedPerPixelNormal: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _HaloPower: 38
- _HaloSpeed: 3
- _HaloWidth: 1.5
- _HeightTransition: 0
- _LightSweepAmp: 1
- _LightSweepExp: 10
- _LightSweepInterval: 20
- _LightSweepSpeed: 10
- _Metallic: 0
- _Metallic0: 0
- _Metallic1: 0
- _Metallic2: 0
- _Metallic3: 0
- _Mode: 0
- _NumLayersCount: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Radius: 8
- _RadiusPower: 12.75
- _RadiusWidth: 1.73
- _ReflAtNormIncidence: 1
- _Roughness: 0.5
- _Smoothness0: 0.5
- _Smoothness1: 0.5
- _Smoothness2: 0.5
- _Smoothness3: 0.5
- _SmoothnessTextureChannel: 0
- _SonarWaveAmp: 2
- _SonarWaveExp: 9.714286
- _SonarWaveInterval: 20
- _SonarWaveSpeed: 10
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Center: {r: 1.79, g: 3, b: -12.54, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffuseColor: {r: 0.3, g: 0.3, b: 0.3, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HaloColor: {r: 0, g: 1, b: 0.8965516, a: 1}
- _LightDirection: {r: 0, g: 0, b: 1, a: 1}
- _LightSweepAddColor: {r: 0, g: 0, b: 0, a: 0}
- _LightSweepColor: {r: 1, g: 0, b: 0, a: 1}
- _LightSweepVector: {r: 0, g: 0, b: 1, a: 0}
- _RadiusColor: {r: 1, g: 0, b: 0, a: 1}
- _SonarWaveAddColor: {r: 0, g: 0, b: 0, a: 0}
- _SonarWaveColor: {r: 1, g: 0, b: 0, a: 0}
- _SonarWaveVector: {r: 0, g: 0, b: 1, a: 0}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecularColor: {r: 0.7, g: 0.7, b: 0.7, a: 1}
m_BuildTextureStacks: []
--- !u!114 &5641830812744164197
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5