Files
beyond/Assets/ThirdParty/PlayMaker/Editor/FsmTemplateEditor.cs
2024-11-20 15:21:28 +01:00

43 lines
1.2 KiB
C#

using System.ComponentModel;
using HutongGames.PlayMakerEditor;
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(FsmTemplate))]
public class FsmTemplateEditor : Editor
{
private SerializedProperty categoryProperty;
private SerializedProperty descriptionProperty;
private GUIStyle multiline;
[Localizable(false)]
public void OnEnable()
{
categoryProperty = serializedObject.FindProperty("category");
descriptionProperty = serializedObject.FindProperty("fsm.description");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(categoryProperty);
if (multiline == null)
{
multiline = new GUIStyle(EditorStyles.textField) { wordWrap = true };
}
descriptionProperty.stringValue = EditorGUILayout.TextArea(descriptionProperty.stringValue, multiline, GUILayout.MinHeight(60));
serializedObject.ApplyModifiedProperties();
if (GUILayout.Button(Strings.FsmTemplateEditor_Open_In_Editor))
{
FsmEditorWindow.OpenWindow((FsmTemplate) target);
}
EditorGUILayout.HelpBox(Strings.Hint_Exporting_Templates, MessageType.None );
}
}