Files
beyond/Assets/ThirdParty/PlayMaker/Actions/String/SelectRandomString.cs
2024-11-20 15:21:28 +01:00

46 lines
1022 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.String)]
[Tooltip("Select a Random String from an array of Strings.")]
public class SelectRandomString : FsmStateAction
{
[CompoundArray("Strings", "String", "Weight")]
public FsmString[] strings;
[HasFloatSlider(0, 1)]
public FsmFloat[] weights;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString storeString;
public override void Reset()
{
strings = new FsmString[3];
weights = new FsmFloat[] {1,1,1};
storeString = null;
}
public override void OnEnter()
{
DoSelectRandomString();
Finish();
}
void DoSelectRandomString()
{
if (strings == null) return;
if (strings.Length == 0) return;
if (storeString == null) return;
int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
if (randomIndex != -1)
{
storeString.Value = strings[randomIndex].Value;
}
}
}
}