Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Quaternion/GetQuaternionEulerAngles.cs
2024-11-20 15:21:28 +01:00

68 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Gets a quaternion as euler angles.")]
public class GetQuaternionEulerAngles : QuaternionBaseAction
{
[RequiredField]
[Tooltip("The rotation")]
public FsmQuaternion quaternion;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The euler angles of the quaternion.")]
public FsmVector3 eulerAngles;
public override void Reset()
{
quaternion = null;
eulerAngles = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
public override void OnEnter()
{
GetQuatEuler();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
GetQuatEuler();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
GetQuatEuler();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
GetQuatEuler();
}
}
void GetQuatEuler()
{
eulerAngles.Value = quaternion.Value.eulerAngles;
}
}
}