68 lines
1.2 KiB
C#
68 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Quaternion)]
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[Tooltip("Gets a quaternion as euler angles.")]
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public class GetQuaternionEulerAngles : QuaternionBaseAction
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{
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[RequiredField]
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[Tooltip("The rotation")]
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public FsmQuaternion quaternion;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The euler angles of the quaternion.")]
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public FsmVector3 eulerAngles;
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public override void Reset()
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{
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quaternion = null;
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eulerAngles = null;
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everyFrame = true;
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everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
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}
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public override void OnEnter()
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{
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GetQuatEuler();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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if (everyFrameOption == everyFrameOptions.Update )
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{
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GetQuatEuler();
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}
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}
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public override void OnLateUpdate()
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{
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if (everyFrameOption == everyFrameOptions.LateUpdate )
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{
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GetQuatEuler();
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}
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}
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public override void OnFixedUpdate()
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{
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if (everyFrameOption == everyFrameOptions.FixedUpdate )
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{
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GetQuatEuler();
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}
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}
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void GetQuatEuler()
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{
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eulerAngles.Value = quaternion.Value.eulerAngles;
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}
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}
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}
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