Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics2D/Sleep2d.cs
2024-11-20 15:21:28 +01:00

38 lines
818 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Forces a Game Object's Rigid Body 2D to Sleep at least one frame.")]
public class Sleep2d : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject with a Rigidbody2d attached")]
public FsmOwnerDefault gameObject;
public override void Reset()
{
gameObject = null;
}
public override void OnEnter()
{
DoSleep();
Finish();
}
void DoSleep()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
rigidbody2d.Sleep();
}
}
}