55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Sets the gravity vector, or individual axis.")]
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public class SetGravity2d : FsmStateAction
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{
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[Tooltip("Gravity as Vector2.")]
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public FsmVector2 vector;
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[Tooltip("Override the x value of the gravity")]
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public FsmFloat x;
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[Tooltip("Override the y value of the gravity")]
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public FsmFloat y;
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[Tooltip("Repeat every frame")]
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public bool everyFrame;
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public override void Reset()
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{
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vector = null;
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetGravity();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetGravity();
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}
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void DoSetGravity()
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{
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Vector2 gravity = vector.Value;
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if (!x.IsNone)
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gravity.x = x.Value;
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if (!y.IsNone)
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gravity.y = y.Value;
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Physics2D.gravity = gravity;
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}
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}
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} |