Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics2D/SetGravity2d.cs
2024-11-20 15:21:28 +01:00

55 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Sets the gravity vector, or individual axis.")]
public class SetGravity2d : FsmStateAction
{
[Tooltip("Gravity as Vector2.")]
public FsmVector2 vector;
[Tooltip("Override the x value of the gravity")]
public FsmFloat x;
[Tooltip("Override the y value of the gravity")]
public FsmFloat y;
[Tooltip("Repeat every frame")]
public bool everyFrame;
public override void Reset()
{
vector = null;
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
everyFrame = false;
}
public override void OnEnter()
{
DoSetGravity();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetGravity();
}
void DoSetGravity()
{
Vector2 gravity = vector.Value;
if (!x.IsNone)
gravity.x = x.Value;
if (!y.IsNone)
gravity.y = y.Value;
Physics2D.gravity = gravity;
}
}
}