Files
beyond/Assets/Scripts/Skills/TreePlantingManager.cs
2024-11-20 15:21:28 +01:00

33 lines
800 B
C#

using RootMotion;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
[System.Serializable]
public class TreesDataContainer : MonoBehaviour
{
public List<TreeStateData> treesData = new List<TreeStateData>();
}
public class TreePlantingManager : Singleton<TreePlantingManager>
{
//singleton
//generic action trigger
//simple
//z gory zalozone miejsca co na co
//i chyba tyle? kek
//
// Start is called before the first frame update
[SerializeField] public List<TreeSpotController> treeSpots;
//jakas lista obiektowa miejscowa
//miejsce
//status
//prefab z animacj¹
//trigger?
//plant spot controller
}
}