39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using Beyond;
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using UnityEngine.Events;
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namespace Invector.vCharacterController.vActions
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{
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[vClassHeader("Trigger Ladder Action", false)]
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public class bTriggerLadderAction : vTriggerLadderAction
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{
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[vHelpBox("Disable Selected HUD OnValidate, and enable OnInvalidate. Script ActionTriggerEvent.cs")]
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public bool disableHUD = true;
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private TriggerDescriptor m_descriptor;
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private void OnLadderTriggerEnter(GameObject gameObject)
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{
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if (disableHUD)
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{
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//ActionTriggerEvent.LadderTriggerEnter?.Invoke(gameObject);
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ActionTriggerEvent.ActionTriggerEnter(m_descriptor);
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}
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}
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private void OnLadderTriggerExit(GameObject gameObject)
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{
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if (disableHUD)
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{
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//ActionTriggerEvent.LadderTriggerExit?.Invoke(gameObject);
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ActionTriggerEvent.ActionTriggerExit(m_descriptor);
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}
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}
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protected virtual void Start()
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{
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m_descriptor = new TriggerDescriptor(gameObject, TriggerDescriptor.TriggerType.Ladder);
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OnPlayerEnter.AddListener(() => OnLadderTriggerEnter(gameObject));
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OnPlayerExit.AddListener(() => OnLadderTriggerExit(gameObject));
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}
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}
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} |