Files
beyond/Assets/Scripts/Invector/vSetAnimatorFloat.cs
2024-11-20 15:21:28 +01:00

33 lines
831 B
C#

using UnityEngine;
namespace Beyond
{
public class vSetAnimatorFloat : StateMachineBehaviour
{
public string parameterName;
[Header("OnEnter")]
public bool useOnEnter;
public float setToOnEnter;
[Header("OnExit")]
public bool useOnExit;
public float setToOnExit;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (useOnEnter)
{
animator.SetFloat(parameterName, setToOnEnter);
}
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (useOnExit)
{
animator.SetFloat(parameterName, setToOnExit);
}
}
}
}