Files
beyond/Assets/Scripts/Debug/DebugMouseLocker.cs
2024-11-20 15:21:28 +01:00

29 lines
642 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DebugMouseLocker : MonoBehaviour
{
private bool locked = false;
void Update()
{
if (Input.GetKeyDown(KeyCode.F6))
{
if (locked)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
locked = false;
}
else
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
locked = true;
}
}
}
}