Files
beyond/Assets/Meshes/fluid_particles/PlayFX.cs
2024-11-20 15:21:28 +01:00

28 lines
524 B
C#

using UnityEngine;
using System.Collections;
public class PlayFX : MonoBehaviour {
public Transform effectToPlay;
public Vector3 effectPos;
// public Transform attach;
void OnMouseDown() {
StartCoroutine(PlayEffect());
}
IEnumerator PlayEffect() {
yield return new WaitForSeconds(0.2f);
// Vector3 effectPos = attach.transform.position;
// effectPos = gameObject.transform.position;
Transform effect = Instantiate ( effectToPlay, effectPos, Quaternion.identity ) as Transform;
}
}