Files
beyond/Assets/Scripts/UI/Enemy/EnemyHealthBarFader.cs
2024-11-20 15:21:28 +01:00

19 lines
425 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
public class EnemyHealthBarFader : DistanceAlphaFader
{
[SerializeField] private CanvasGroup m_healthBarCanvasGroup;
public override void SetAlpha(float a)
{
if (m_healthBarCanvasGroup)
{
m_healthBarCanvasGroup.alpha = a;
}
}
}
}