Files
beyond/Assets/MEDIEVAL_ANIMATIONS_MEGA_PACK_new/2Weapons/2W_motiondata.xml
2025-08-29 19:31:19 +02:00

92 lines
7.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Anim>
<Data id="1" name="MECANIM" startFrame="0f" endFrame="10f" />
<Data id="2" name="2W_Combat_Mode" startFrame="15f" endFrame="65f" />
<Data id="3" name="2W_wapons_back" startFrame="66f" endFrame="106f" />
<Data id="4" name="IDLE" startFrame="108f" endFrame="208f" />
<Data id="5" name="2W_wapons_ready" startFrame="209f" endFrame="244f" />
<Data id="6" name="2W_Block_to" startFrame="245f" endFrame="262f" />
<Data id="7" name="2W_Block_Keep" startFrame="263f" endFrame="313f" />
<Data id="8" name="2W_Block_from" startFrame="314f" endFrame="324f" />
<Data id="9" name="2W_Combo_360_Smash" startFrame="325f" endFrame="411f" />
<Data id="10" name="2W_dodge_backwards" startFrame="412f" endFrame="447f" />
<Data id="11" name="2W_Dodge_Jump_Backward" startFrame="448f" endFrame="473f" />
<Data id="12" name="2W_Dodge_Jump_Left" startFrame="474f" endFrame="499f" />
<Data id="13" name="2W_Dodge_Jump_Right" startFrame="500f" endFrame="525f" />
<Data id="14" name="2W_dodge_to_left" startFrame="526f" endFrame="561f" />
<Data id="15" name="2W_dodge_to_right" startFrame="562f" endFrame="597f" />
<Data id="16" name="2W_Knocked_backward_Fly" startFrame="598f" endFrame="648f" />
<Data id="17" name="2W_Knocked_backward_onPlace" startFrame="653f" endFrame="694f" />
<Data id="18" name="2W_Down_back" startFrame="695f" endFrame="735f" />
<Data id="19" name="2W_Recover_from_knocked_backward" startFrame="736f" endFrame="776f" />
<Data id="20" name="2W_Knocked_forward" startFrame="777f" endFrame="805f" />
<Data id="21" name="2W_Down_forward" startFrame="806f" endFrame="846f" />
<Data id="22" name="2W_Recover_from_knocked_forward" startFrame="847f" endFrame="879f" />
<Data id="23" name="2W_duck_below_high_swing" startFrame="880f" endFrame="915f" />
<Data id="24" name="2W_Heavy_Smash" startFrame="916f" endFrame="956f" />
<Data id="25" name="2W_L_parry_from_stright_down" startFrame="957f" endFrame="992f" />
<Data id="26" name="2W_L_parry_high_left" startFrame="993f" endFrame="1028f" />
<Data id="27" name="2W_L_parry_mid_front" startFrame="1029f" endFrame="1064f" />
<Data id="28" name="2W_L_swing_high_left" startFrame="1065f" endFrame="1100f" />
<Data id="29" name="2W_L_swing_high_right" startFrame="1101f" endFrame="1136f" />
<Data id="30" name="2W_L_swing_high_straight_down" startFrame="1138f" endFrame="1173f" />
<Data id="31" name="2W_L_swing_low_left" startFrame="1174f" endFrame="1209f" />
<Data id="32" name="2W_L_swing_low_right" startFrame="1210f" endFrame="1245f" />
<Data id="33" name="2W_L_swing_mid_left" startFrame="1246f" endFrame="1281f" />
<Data id="34" name="2W_L_swing_mid_right" startFrame="1282f" endFrame="1317f" />
<Data id="35" name="2W_L_thrust_high" startFrame="1318f" endFrame="1353f" />
<Data id="36" name="2W_L_thrust_low" startFrame="1354f" endFrame="1389f" />
<Data id="37" name="2W_L_thrust_mid" startFrame="1390f" endFrame="1425f" />
<Data id="38" name="2W_R_parry_from_stright_down" startFrame="1426f" endFrame="1461f" />
<Data id="39" name="2W_R_parry_high_right" startFrame="1462f" endFrame="1497f" />
<Data id="40" name="2W_R_parry_mid_front" startFrame="1498f" endFrame="1533f" />
<Data id="41" name="2W_R_swing_high_left" startFrame="1534f" endFrame="1569f" />
<Data id="42" name="2W_R_swing_high_right" startFrame="1570f" endFrame="1605f" />
<Data id="43" name="2W_R_swing_high_straight_down" startFrame="1606f" endFrame="1641f" />
<Data id="44" name="2W_R_swing_low_left" startFrame="1642f" endFrame="1677f" />
<Data id="45" name="2W_R_swing_low_right" startFrame="1678f" endFrame="1713f" />
<Data id="46" name="2W_R_swing_mid_left" startFrame="1714f" endFrame="1749f" />
<Data id="47" name="2W_R_swing_mid_right" startFrame="1750f" endFrame="1785f" />
<Data id="48" name="2W_R_thrust_high" startFrame="1786f" endFrame="1821f" />
<Data id="49" name="2W_R_thrust_low" startFrame="1822f" endFrame="1857f" />
<Data id="50" name="2W_R_thrust_mid" startFrame="1858f" endFrame="1893f" />
<Data id="51" name="2W_scissors_bow" startFrame="1894f" endFrame="1929f" />
<Data id="52" name="2W_Smash Frenzy_on_place" startFrame="1930f" endFrame="2085f" />
<Data id="53" name="2W_Smash_Frenzy_with_steps" startFrame="2086f" endFrame="2241f" />
<Data id="54" name="2W_Two_jump_bows" startFrame="2242f" endFrame="2292f" />
<Data id="55" name="2W_Whirlwind" startFrame="2293f" endFrame="2368f" />
<Data id="56" name="2W_windmill_blow" startFrame="2369f" endFrame="2409f" />
<Data id="57" name="2W_Casual_walk" startFrame="2414f" endFrame="2450f" />
<Data id="58" name="2W_Cautious_walk" startFrame="2455f" endFrame="2495f" />
<Data id="59" name="2W_walk_L_swing_left" startFrame="2496f" endFrame="2531f" />
<Data id="60" name="2W_walk_L_swing_right" startFrame="2532f" endFrame="2567f" />
<Data id="61" name="2W_walk_R_swing_left" startFrame="2568f" endFrame="2603f" />
<Data id="62" name="2W_walk_R_swing_right" startFrame="2604f" endFrame="2639f" />
<Data id="63" name="2W_walk_trust" startFrame="2640f" endFrame="2675f" />
<Data id="64" name="2W_combat_run" startFrame="2680f" endFrame="2702f" />
<Data id="65" name="2W_run" startFrame="2707f" endFrame="2729f" />
<Data id="66" name="2W_Die_fall_backward" startFrame="2734f" endFrame="2867f" />
<Data id="67" name="2W_Die_fall_forward" startFrame="2872f" endFrame="3012f" />
<Data id="68" name="2W_Die_knocked_backward" startFrame="3017f" endFrame="3034f" />
<Data id="69" name="2W_Die_knocked_forward" startFrame="3039f" endFrame="3056f" />
<Data id="70" name="RM_2W_Casual_walk" startFrame="3061f" endFrame="3097f" />
<Data id="71" name="RM_2W_Cautious_walk" startFrame="3102f" endFrame="3142f" />
<Data id="72" name="RM_2W_walk_L_swing_left" startFrame="3147f" endFrame="3182f" />
<Data id="73" name="RM_2W_walk_L_swing_right" startFrame="3187f" endFrame="3222f" />
<Data id="74" name="RM_2W_walk_R_swing_left" startFrame="3227f" endFrame="3262f" />
<Data id="75" name="RM_2W_walk_R_swing_right" startFrame="3267f" endFrame="3302f" />
<Data id="76" name="RM_2W_walk_trust" startFrame="3307f" endFrame="3342f" />
<Data id="77" name="RM_2W_combat_run" startFrame="3347f" endFrame="3369f" />
<Data id="78" name="RM_2W_Dodge_Jump_Backward" startFrame="3374f" endFrame="3399f" />
<Data id="79" name="RM_2W_Dodge_Jump_Left" startFrame="3404f" endFrame="3429f" />
<Data id="80" name="RM_2W_Dodge_Jump_Right" startFrame="3434f" endFrame="3459f" />
<Data id="81" name="RM_2W_run" startFrame="3464f" endFrame="3486f" />
<Data id="82" name="RM_2W_Smash_Frenzy_with_step" startFrame="3491f" endFrame="3646f" />
<Data id="83" name="RM_2W_Two_jump_bows" startFrame="3651f" endFrame="3701f" />
<Data id="84" name="RM_2W_Die_knocked_backward" startFrame="3706f" endFrame="3723f" />
<Data id="85" name="RM_2W_Die_knocked_forward" startFrame="3728f" endFrame="3745f" />
<Data id="86" name="2W_Hit_from_back" startFrame="3750f" endFrame="3785f" />
<Data id="87" name="2W_Hit_from_front" startFrame="3786f" endFrame="3821f" />
<Data id="88" name="RM_2W_Knocked_backward_Fly" startFrame="3826f" endFrame="3876f" />
<Data id="89" name="MECANIM" startFrame="3881f" endFrame="3891f" />
</Anim>