50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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[System.Serializable]
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public class ColorScheme
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{
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public int identifier;
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public Color activeBackgroundColor = new Color(0.1f, 0.1f, 0.1f, 0.5f);
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public Color inactiveBackgroundColor = new Color(0f, 0f, 0f, 0.3f);
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public Color activeTextColor = Color.white;
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public Color inactiveTextColor = Color.gray;
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}
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[CreateAssetMenu(fileName = "HierarchyDecoratorSettings", menuName = "Settings/HierarchyDecoratorSettings")]
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public class HierarchyDecoratorSettings : ScriptableObject
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{
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[Header("Global Settings")]
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public bool showTreeLines = true; // Czy pokazywać linie drzewa
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public Color treeLineColor = new Color(0.5f, 0.5f, 0.5f, 0.2f);
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[Header("Default Header Settings")]
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public Color defaultBackgroundColor = new Color(0.1f, 0.1f, 0.1f, 0.5f);
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public Color defaultInactiveBackgroundColor = new Color(0f, 0f, 0f, 0.3f);
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public Color defaultTextColor = Color.green;
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public Color defaultInactiveTextColor = Color.gray;
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[Header("Custom Color Schemes")]
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public List<ColorScheme> colorSchemes = new List<ColorScheme>();
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[Header("Separator Styles")]
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public Color cleanBackgroundColor = new Color(0.2f, 0.2f, 0.2f, 0.5f); // = Clean
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[Header("Section Header Settings (# Name)")]
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public Color sectionBackgroundColor = new Color(0.15f, 0.15f, 0.15f, 0.8f); // Tło dla #
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public Color sectionTextColor = new Color(0.7f, 0.7f, 0.7f, 0.6f); // Subtelny tekst
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public int sectionFontSize = 11;
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public bool sectionUpperCase = true; // Czy zamieniać na wielkie litery
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[Header("Description Settings")]
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public Color descriptionTextColor = Color.gray;
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public int descriptionFontSize = 10;
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public float mainTextOffset = 0.0f;
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public float descriptionOffset = 100.0f;
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[ContextMenu("Update Hierarchy Display")]
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public void UpdateHierarchyDisplay()
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{
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CustomHierarchyDecorator.UpdateSettings(this);
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}
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} |