15 lines
357 B
C#
15 lines
357 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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public class RandomMass : MonoBehaviour {
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public float minMass = 0.01f;
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public float maxMass = 1f;
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// Use this for initialization
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void Start () {
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GetComponent<Rigidbody>().mass = Random.Range(minMass, maxMass);
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}
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}
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