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beyond/Assets/ThirdParty/SDF Baker/SDFr/Shaders/SDFrUtilities.hlsl
2024-11-20 15:21:28 +01:00

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HLSL

#ifndef XRA_RAYMARCH_UTILITIES
#define XRA_RAYMARCH_UTILITIES
float3 HsvToRgb(float3 c)
{
const float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
}
float map(float value, float istart, float istop, float ostart, float ostop)
{
float perc = (value - istart) / (istop - istart);
value = perc * (ostop - ostart) + ostart;
return value;
}
#endif