34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using Invector.vCharacterController.AI.FSMBehaviour;
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using UnityEngine;
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namespace DemonBoss.Summoner
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{
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/// <summary>
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/// FSM Decision: should Summoner flee to reach safe distance
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/// </summary>
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[CreateAssetMenu(menuName = "Invector/FSM/Decisions/Summoner/Should Flee To Safe Distance")]
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public class DEC_ShouldFleeToSafeDistance : vStateDecision
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{
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public override string categoryName => "Summoner";
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public override string defaultName => "Should Flee To Safe Distance";
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[Header("Debug")]
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[Tooltip("Enable debug logging")]
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public bool enableDebug = false;
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public override bool Decide(vIFSMBehaviourController fsmBehaviour)
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{
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var summoner = fsmBehaviour.gameObject.GetComponent<SummonerAI>();
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if (summoner == null)
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{
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if (enableDebug) Debug.LogWarning("[DEC_ShouldFleeToSafeDistance] No SummonerAI component found!");
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return false;
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}
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bool shouldFlee = summoner.ShouldFleeToSafeDistance();
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if (enableDebug) Debug.Log($"[DEC_ShouldFleeToSafeDistance] shouldFlee={shouldFlee}");
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return shouldFlee;
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}
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}
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}
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