Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Decisions/vIsInTrigger.cs

29 lines
851 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This is a vIsInTrigger decision", UnityEditor.MessageType.Info)]
#endif
public class vIsInTrigger : vStateDecision
{
public override string categoryName
{
get { return "Trigger/"; }
}
public override string defaultName
{
get { return "vIsInTrigger"; }
}
[vToggleOption("Method","Compare tag","Compare name")]
public bool useName = false;
public string compareTrigger;
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
return useName? fsmBehaviour.aiController.IsInTriggerWithName(compareTrigger): fsmBehaviour.aiController.IsInTriggerWithTag(compareTrigger);
}
}
}