Files
beyond/Assets/Scripts/InvectorDerivatives/bItemSlot.cs

324 lines
12 KiB
C#

using Invector;
using Invector.vItemManager;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Beyond
{
public delegate void ItemSlotEvent(bItemSlot item);
[vClassHeader("Item Slot", openClose = false)]
public class bItemSlot : vMonoBehaviour, IPointerClickHandler, ISelectHandler, IDeselectHandler, ISubmitHandler, IPointerEnterHandler, IPointerExitHandler
{
[Header("Dependencies")]
public bInventory inventory;
[vEditorToolbar("Default")]
[SerializeField] private CanvasGroup m_canvasGroup;
public bItem item;
public bool isValid = true;
[HideInInspector] public bool isChecked;
public List<bItemType> rarityInterestedType = new List<bItemType> { bItemType.Swords, bItemType.Axes, bItemType.Resources, bItemType.Consumable, bItemType.ConsumablesFaith, bItemType.Gemstones };
public Color checkColor = Color.cyan;
[vEditorToolbar("Optional")]
public Image icon, secondaryIcon, teriaryIcon, rarityImage;
public Image blockIcon, checkIconBG, checkIcon, isSelectedIcon;
public TMP_Text displayNameText;
public Text displayTypeText;
public TMP_Text displayAmountText;
public Text displayDescriptionText, displayAttributesText;
public GameObject notSeenMark;
public bool IsClickable = true;
private bool m_isClickable = true;
[SerializeField]
public bool Clickable
{
set {
m_isClickable = value;
if(m_canvasGroup) {
m_canvasGroup.alpha = m_isClickable ? 1f : 0.5f;
m_canvasGroup.blocksRaycasts = m_isClickable;
}
}
get => m_isClickable;
}
[SerializeField] public List<Sprite> raritySprites;
[vHelpBox("You can ignore display Attributes using this property")]
public List<bItemAttributes> ignoreAttributes;
[vEditorToolbar("Events")]
public InputField.OnChangeEvent onChangeName, onChangeType, onChangeAmount, onChangeDescription, onChangeAttributes;
public List<AttributeDisplay> customAttributeDisplay;
[System.Serializable]
public class AttributeDisplay
{
public Invector.vItemManager.vItemAttributes name;
public string displayFormat = "(VALUE)";
public Text text;
public InputField.OnChangeEvent onChangeDisplay;
}
public ItemSlotEvent onSubmitSlotCallBack, onSelectSlotCallBack, onDeselectSlotCallBack;
public OnHandleItemEvent onAddItem, onRemoveItem;
public UnityEvent onEnable, onDisable, onClick;
protected Selectable selectable;
// --- Static Colors (Restored) ---
private static Color deselectedImageColor = new Color(1, 1, 1, 0.7f);
private static Color selectedImageColor = new Color(1, 1, 1, 1);
private static Color selectedTextColor = new Color(0, 0, 0, 1);
private static Color defaultTextColor = new Color(0.3f, 0.3f, 0.3f, 1);
public static Color GetDefaultButtonTextColor() => defaultTextColor;
public static Color GetSelectedButtonTextColor() => selectedTextColor;
public static Color GetDeselectedImageColor() => deselectedImageColor;
public static Color GetSelectedImageColor() => selectedImageColor;
// --- Explicit Inventory Setter ---
public void SetInventory(bInventory newInventory)
{
if (this.inventory != null) this.inventory.OnUpdateInventory -= UpdateDisplays;
this.inventory = newInventory;
if (this.inventory != null) this.inventory.OnUpdateInventory += UpdateDisplays;
UpdateDisplays();
}
protected virtual void Start()
{
if (inventory == null)
{
var equipArea = GetComponentInParent<bEquipArea>();
if (equipArea != null) inventory = equipArea.inventory;
if (inventory == null && Player.Instance != null && Player.Instance.ItemManager != null)
inventory = Player.Instance.ItemManager.inventory;
}
if (inventory) inventory.OnUpdateInventory += UpdateDisplays;
selectable = GetComponent<Selectable>();
if (!m_canvasGroup) m_canvasGroup = GetComponent<CanvasGroup>();
SetValid(isValid);
}
private void OnEnable()
{
onEnable.Invoke();
UpdateDisplays(item);
}
private void OnDisable()
{
onDisable.Invoke();
UnloadCurrentImage();
}
private void UnloadCurrentImage()
{
if (icon && icon.sprite) Resources.UnloadAsset(icon.sprite);
if (secondaryIcon && secondaryIcon.sprite) Resources.UnloadAsset(secondaryIcon.sprite);
if (teriaryIcon && teriaryIcon.sprite) Resources.UnloadAsset(teriaryIcon.sprite);
}
public virtual void UpdateDisplays() => UpdateDisplays(item);
private void OnDestroy()
{
if (inventory) inventory.OnUpdateInventory -= UpdateDisplays;
}
// ... Existing Methods ...
public virtual void CheckItem(bool value)
{
if (item && item.type == bItemType.PowerScroll && item.canBeDroped) isChecked = true;
else if (checkIcon && item)
{
isChecked = value;
checkIcon.color = item.checkColor;
checkIcon.gameObject.SetActive(isChecked);
}
}
public void TryToMarkAsSpeciallEquipped()
{
if (checkIcon) { checkIcon.gameObject.SetActive(true); checkIcon.color = Color.gray; }
}
public virtual void SetValid(bool value)
{
isValid = value;
if (selectable) selectable.interactable = value;
if (blockIcon) { blockIcon.color = value ? Color.clear : Color.white; blockIcon.SetAllDirty(); }
}
public virtual void AddItem(bItem item)
{
if (item != null)
{
this.item = item;
onAddItem.Invoke(item);
// --- FIX: Force display update immediately ---
UpdateDisplays(item);
// ---------------------------------------------
}
else RemoveItem();
}
private void UpdateDisplays(bItem item)
{
ChangeDisplayIcon(item);
ChangeAdditionalDisplayIcons(item);
ChangeDisplayName(item);
ChangeDisplayType(item);
ChangeDisplayAmount(item);
ChangeDisplayDescription(item);
ChangeDisplayAttributes(item);
CheckItem(item != null && item.isInEquipArea);
TryToSetRarityIcon(item);
if (item) SetNotSeenIcon(item.id);
}
private void SetNotSeenIcon(int itemId)
{
if (notSeenMark) notSeenMark.SetActive(!NewItemPopupSaver.itemsSeen.Contains(itemId));
}
private void TryToSetRarityIcon(bItem item)
{
if (item && rarityInterestedType.Contains(item.type) && rarityImage)
{
rarityImage.gameObject.SetActive(true);
bItemAttribute rarityAttribute = item.GetItemAttribute(bItemAttributes.Rarity);
rarityImage.sprite = (rarityAttribute != null && rarityAttribute.value < raritySprites.Count) ? raritySprites[rarityAttribute.value] : raritySprites[0];
}
}
protected virtual void ChangeDisplayType(bItem item)
{
string txt = item ? item.ItemTypeText() : "";
onChangeType.Invoke(txt);
if (displayTypeText) displayTypeText.text = txt;
}
protected virtual void ChangeDisplayAttributes(bItem item)
{
string txt = item ? item.GetItemAttributesText(ignoreAttributes) : "";
if (displayAttributesText) displayAttributesText.text = txt;
onChangeAttributes.Invoke(txt);
if(item && customAttributeDisplay != null) {
foreach(var attr in item.attributes) {
var display = customAttributeDisplay.Find(a => a.name.Equals(attr.name));
if(display != null) {
string val = attr.GetDisplayText();
if(display.text) display.text.text = val;
display.onChangeDisplay.Invoke(val);
}
}
}
}
protected virtual void ChangeDisplayIcon(bItem item)
{
if (!item || !icon) return;
if (item.icon != null) icon.sprite = item.icon;
else if (!string.IsNullOrEmpty(item.iconPath)) icon.sprite = Resources.Load<Sprite>(item.iconPath);
}
public void ChangeAdditionalDisplayIcons(bItem item)
{
if (!item) return;
if (secondaryIcon && item.secondaryIconPath.Length > 1) secondaryIcon.sprite = Resources.Load<Sprite>(item.secondaryIconPath);
if (teriaryIcon && item.teriaryIconPath.Length > 1) teriaryIcon.sprite = Resources.Load<Sprite>(item.teriaryIconPath);
}
protected virtual void ChangeDisplayDescription(bItem item)
{
string txt = item ? item.description : "";
onChangeDescription.Invoke(txt);
if (displayDescriptionText) displayDescriptionText.text = txt;
}
protected virtual void ChangeDisplayAmount(bItem item)
{
string txt = (item != null && item.stackable && item.amount > 1) ? " " + item.amount.ToString() : "";
if (displayAmountText) displayAmountText.text = txt;
onChangeAmount.Invoke(txt);
}
protected virtual void ChangeDisplayName(bItem item)
{
string txt = item ? item.name : "";
onChangeName.Invoke(txt);
if (displayNameText) displayNameText.text = txt;
}
public virtual void RemoveItem()
{
this.item = null;
onRemoveItem.Invoke(item);
if (icon) { icon.sprite = null; icon.SetAllDirty(); }
UpdateDisplays(null);
}
public virtual bool isOcupad() => item != null;
public virtual void OnSelect(BaseEventData eventData) => onSelectSlotCallBack?.Invoke(this);
public virtual void OnDeselect(BaseEventData eventData) => onDeselectSlotCallBack?.Invoke(this);
public void MarkSlotAsSelected()
{
if (displayNameText) displayNameText.color = GetSelectedButtonTextColor();
if (item && !NewItemPopupSaver.itemsSeen.Contains(item.id)) { NewItemPopupSaver.itemsSeen.Add(item.id); SetNotSeenIcon(item.id); }
if (isSelectedIcon) isSelectedIcon.enabled = true;
else SetIconColor(GetSelectedImageColor());
}
public void MarkSlotAsDeselected()
{
if (displayNameText) displayNameText.color = GetDefaultButtonTextColor();
if (isSelectedIcon) isSelectedIcon.enabled = false;
else SetIconColor(GetDeselectedImageColor());
}
private void SetIconColor(Color c)
{
if (icon) icon.color = c;
if (secondaryIcon) secondaryIcon.color = c;
if (teriaryIcon) teriaryIcon.color = c;
if (rarityImage) rarityImage.color = c;
}
public virtual void OnSubmit(BaseEventData eventData)
{
if (isValid) { onClick.Invoke(); onSubmitSlotCallBack?.Invoke(this); }
CheckItem(item != null && item.isInEquipArea);
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
EventSystem.current.SetSelectedGameObject(gameObject);
onSelectSlotCallBack?.Invoke(this);
if (IsClickable != Clickable) Clickable = IsClickable;
}
public virtual void OnPointerExit(PointerEventData eventData) => onDeselectSlotCallBack?.Invoke(this);
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left && isValid)
{
onClick.Invoke();
onSubmitSlotCallBack?.Invoke(this);
}
}
}
}