Files
beyond/Assets/ThirdParty/Procedural Worlds/Gaia/Scripts/ResourcesSystem/ResourceProtoWorldBiomeMask.cs
2024-11-20 15:21:28 +01:00

19 lines
433 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Gaia
{
/// <summary>
/// Prototype for a world biome mask
/// </summary>
[System.Serializable]
public class ResourceProtoWorldBiomeMask
{
[Tooltip("World Biome Mask name.")]
public string m_name;
[Tooltip("Associated Biome preset.")]
public BiomePreset m_biomePreset;
}
}