80 lines
3.0 KiB
C#
80 lines
3.0 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace Gaia
|
|
{
|
|
public class GaiaLightingProfile : ScriptableObject
|
|
{
|
|
[HideInInspector]
|
|
public bool m_multiSceneLightingSupport = true;
|
|
[HideInInspector]
|
|
public bool m_updateInRealtime = false;
|
|
//[HideInInspector]
|
|
//public GaiaConstants.GaiaLightingProfileType m_lightingProfile = GaiaConstants.GaiaLightingProfileType.Day;
|
|
[HideInInspector]
|
|
public int m_selectedLightingProfileValuesIndex = 0;
|
|
[HideInInspector]
|
|
public bool m_renamingProfile = false;
|
|
[HideInInspector]
|
|
public bool m_editSettings = false;
|
|
[HideInInspector]
|
|
public GaiaConstants.BakeMode m_lightingBakeMode = GaiaConstants.BakeMode.Realtime;
|
|
#if UNITY_EDITOR
|
|
#if UNITY_2020_1_OR_NEWER
|
|
public LightingSettings.Lightmapper m_lightmappingMode = LightingSettings.Lightmapper.ProgressiveGPU;
|
|
#else
|
|
public LightmapEditorSettings.Lightmapper m_lightmappingMode = LightmapEditorSettings.Lightmapper.ProgressiveGPU;
|
|
#endif
|
|
#endif
|
|
[HideInInspector]
|
|
public Material m_masterSkyboxMaterial;
|
|
public List<GaiaLightingProfileValues> m_lightingProfiles = new List<GaiaLightingProfileValues>();
|
|
|
|
[HideInInspector]
|
|
public bool m_parentObjects = true;
|
|
[HideInInspector]
|
|
public bool m_hideProcessVolume = true;
|
|
[HideInInspector]
|
|
public bool m_enablePostProcessing = true;
|
|
[HideInInspector]
|
|
public bool m_enableAmbientAudio = true;
|
|
[HideInInspector]
|
|
public bool m_enableFog = true;
|
|
[HideInInspector]
|
|
public GaiaConstants.GaiaProAntiAliasingMode m_antiAliasingMode = GaiaConstants.GaiaProAntiAliasingMode.TAA;
|
|
[HideInInspector]
|
|
public float m_antiAliasingTAAStrength = 0.7f;
|
|
[HideInInspector]
|
|
public bool m_cameraDithering = true;
|
|
[HideInInspector]
|
|
public float m_cameraAperture = 16f;
|
|
[HideInInspector]
|
|
public bool m_usePhysicalCamera = false;
|
|
[HideInInspector]
|
|
public Vector2 m_cameraSensorSize = new Vector2(70.41f, 52.63f);
|
|
[HideInInspector]
|
|
public float m_cameraFocalLength = 50f;
|
|
[HideInInspector]
|
|
public bool m_globalReflectionProbe = true;
|
|
|
|
//Auto DOF
|
|
public bool m_enableAutoDOF = true;
|
|
public LayerMask m_dofLayerDetection = 1;
|
|
|
|
/// <summary>
|
|
/// Create Gaia Lighting System Profile asset
|
|
/// </summary>
|
|
#if UNITY_EDITOR
|
|
[MenuItem("Assets/Create/Procedural Worlds/Gaia/Lighting Profile")]
|
|
public static void CreateSkyProfiles()
|
|
{
|
|
GaiaLightingProfile asset = ScriptableObject.CreateInstance<GaiaLightingProfile>();
|
|
AssetDatabase.CreateAsset(asset, "Assets/Gaia Lighting System Profile.asset");
|
|
AssetDatabase.SaveAssets();
|
|
EditorUtility.FocusProjectWindow();
|
|
Selection.activeObject = asset;
|
|
}
|
|
#endif
|
|
}
|
|
} |