67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the isOn value of a UI Toggle component. Optionally send events")]
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public class UiToggleGetIsOn : ComponentAction<UnityEngine.UI.Toggle>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Toggle))]
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[Tooltip("The GameObject with the UI Toggle component.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("The isOn Value of the UI Toggle component.")]
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public FsmBool value;
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[Tooltip("Event sent when isOn Value is true.")]
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public FsmEvent isOnEvent;
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[Tooltip("Event sent when isOn Value is false.")]
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public FsmEvent isOffEvent;
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[Tooltip("Repeats every frame")]
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public bool everyFrame;
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private UnityEngine.UI.Toggle _toggle;
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public override void Reset()
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{
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gameObject = null;
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value = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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_toggle = cachedComponent;
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}
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DoGetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetValue();
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}
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private void DoGetValue()
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{
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if (_toggle == null) return;
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value.Value = _toggle.isOn;
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Fsm.Event(_toggle.isOn ? isOnEvent : isOffEvent);
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}
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}
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} |