Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiSliderOnValueChangedEvent.cs
2024-11-20 15:21:28 +01:00

64 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Catches onValueChanged event for a UI Slider component. Store the new value and/or send events. Event float data will contain the new slider value")]
public class UiSliderOnValueChangedEvent : ComponentAction<UnityEngine.UI.Slider>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Slider))]
[Tooltip("The GameObject with the UI Slider component.")]
public FsmOwnerDefault gameObject;
[Tooltip("Where to send the event.")]
public FsmEventTarget eventTarget;
[Tooltip("Send this event when Clicked.")]
public FsmEvent sendEvent;
[Tooltip("Store the new value in float variable.")]
[UIHint(UIHint.Variable)]
public FsmFloat value;
private UnityEngine.UI.Slider slider;
public override void Reset()
{
gameObject = null;
eventTarget = FsmEventTarget.Self;
sendEvent = null;
value = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
slider = cachedComponent;
if (slider != null)
{
slider.onValueChanged.AddListener(DoOnValueChanged);
}
}
}
public override void OnExit()
{
if (slider != null)
{
slider.onValueChanged.RemoveListener(DoOnValueChanged);
}
}
public void DoOnValueChanged(float _value)
{
value.Value = _value;
Fsm.EventData.FloatData = _value;
SendEvent(eventTarget, sendEvent);
}
}
}