64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Catches onValueChanged event for a UI Slider component. Store the new value and/or send events. Event float data will contain the new slider value")]
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public class UiSliderOnValueChangedEvent : ComponentAction<UnityEngine.UI.Slider>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Slider))]
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[Tooltip("The GameObject with the UI Slider component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Where to send the event.")]
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public FsmEventTarget eventTarget;
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[Tooltip("Send this event when Clicked.")]
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public FsmEvent sendEvent;
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[Tooltip("Store the new value in float variable.")]
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[UIHint(UIHint.Variable)]
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public FsmFloat value;
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private UnityEngine.UI.Slider slider;
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public override void Reset()
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{
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gameObject = null;
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eventTarget = FsmEventTarget.Self;
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sendEvent = null;
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value = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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slider = cachedComponent;
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if (slider != null)
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{
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slider.onValueChanged.AddListener(DoOnValueChanged);
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}
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}
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}
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public override void OnExit()
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{
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if (slider != null)
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{
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slider.onValueChanged.RemoveListener(DoOnValueChanged);
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}
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}
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public void DoOnValueChanged(float _value)
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{
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value.Value = _value;
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Fsm.EventData.FloatData = _value;
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SendEvent(eventTarget, sendEvent);
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}
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}
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} |