Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiSliderGetMinMax.cs
2024-11-20 15:21:28 +01:00

58 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the minimum and maximum limits for the value of a UI Slider component.")]
public class UiSliderGetMinMax : ComponentAction<UnityEngine.UI.Slider>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Slider))]
[Tooltip("The GameObject with the UI Slider component.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Store the minimum value of the UI Slider.")]
public FsmFloat minValue;
[UIHint(UIHint.Variable)]
[Tooltip("Store the maximum value of the UI Slider.")]
public FsmFloat maxValue;
private UnityEngine.UI.Slider slider;
public override void Reset()
{
gameObject = null;
minValue = null;
maxValue = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
slider = cachedComponent;
}
DoGetValue();
}
private void DoGetValue()
{
if (slider != null)
{
if (!minValue.IsNone)
{
minValue.Value = slider.minValue;
}
if (!maxValue.IsNone)
{
maxValue.Value = slider.maxValue;
}
}
}
}
}