Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiInputFieldGetPlaceHolder.cs
2024-11-20 15:21:28 +01:00

67 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the placeHolder GameObject of a UI InputField component.")]
public class UiInputFieldGetPlaceHolder : ComponentAction<UnityEngine.UI.InputField>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
[Tooltip("The GameObject with the UI InputField component.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Store the placeholder for the UI InputField component.")]
public FsmGameObject placeHolder;
[Tooltip("true if placeholder is found")]
public FsmBool placeHolderDefined;
[Tooltip("Event sent if no placeholder is defined")]
public FsmEvent foundEvent;
[Tooltip("Event sent if a placeholder is defined")]
public FsmEvent notFoundEvent;
private UnityEngine.UI.InputField inputField;
public override void Reset()
{
placeHolder = null;
placeHolderDefined = null;
foundEvent = null;
notFoundEvent = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
inputField = cachedComponent;
}
DoGetValue();
Finish();
}
private void DoGetValue()
{
if (inputField == null) return;
var _placeholder = inputField.placeholder;
placeHolderDefined.Value = _placeholder!=null;
if (_placeholder!=null)
{
placeHolder.Value = _placeholder.gameObject;
Fsm.Event(foundEvent);
}else{
Fsm.Event(notFoundEvent);
}
}
}
}