67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the placeHolder GameObject of a UI InputField component.")]
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public class UiInputFieldGetPlaceHolder : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the placeholder for the UI InputField component.")]
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public FsmGameObject placeHolder;
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[Tooltip("true if placeholder is found")]
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public FsmBool placeHolderDefined;
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[Tooltip("Event sent if no placeholder is defined")]
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public FsmEvent foundEvent;
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[Tooltip("Event sent if a placeholder is defined")]
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public FsmEvent notFoundEvent;
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private UnityEngine.UI.InputField inputField;
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public override void Reset()
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{
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placeHolder = null;
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placeHolderDefined = null;
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foundEvent = null;
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notFoundEvent = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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DoGetValue();
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Finish();
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}
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private void DoGetValue()
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{
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if (inputField == null) return;
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var _placeholder = inputField.placeholder;
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placeHolderDefined.Value = _placeholder!=null;
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if (_placeholder!=null)
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{
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placeHolder.Value = _placeholder.gameObject;
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Fsm.Event(foundEvent);
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}else{
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Fsm.Event(notFoundEvent);
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}
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}
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}
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} |