Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Canvas/UiCanvasEnableRaycast.cs
2024-11-20 15:21:28 +01:00

88 lines
1.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Enable or disable Canvas Raycasting. Optionally reset on state exit")]
public class UiCanvasEnableRaycast: ComponentAction<PlayMakerCanvasRaycastFilterProxy>
{
[RequiredField]
//[CheckForComponent(typeof(PlayMakerCanvasRaycastFilterProxy))]
[Tooltip("The GameObject to enable or disable Canvas Raycasting on.")]
public FsmOwnerDefault gameObject;
public FsmBool enableRaycasting;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
public bool everyFrame;
[SerializeField]
private PlayMakerCanvasRaycastFilterProxy raycastFilterProxy;
private bool originalValue;
public override void Reset()
{
gameObject = null;
enableRaycasting = false;
resetOnExit = null;
everyFrame = false;
}
public override void OnPreprocess()
{
//Debug.Log("OnPreprocess");
if (gameObject == null) gameObject = new FsmOwnerDefault();
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCacheAddComponent(go))
{
raycastFilterProxy = cachedComponent;
}
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCacheAddComponent(go))
{
raycastFilterProxy = cachedComponent;
originalValue = raycastFilterProxy.RayCastingEnabled;
}
DoAction();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoAction();
}
private void DoAction()
{
if (raycastFilterProxy != null)
{
raycastFilterProxy.RayCastingEnabled = enableRaycasting.Value;
}
}
public override void OnExit()
{
if (raycastFilterProxy == null) return;
if (resetOnExit.Value)
{
raycastFilterProxy.RayCastingEnabled = originalValue;
}
}
}
}