Files
2024-11-20 15:21:28 +01:00

59 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Trigonometry)]
[Tooltip("Get the cosine. You can use degrees, simply check on the DegToRad conversion")]
public class GetCosine : FsmStateAction
{
[RequiredField]
[Tooltip("The angle. Note: You can use degrees, simply check DegtoRad if the angle is expressed in degrees.")]
public FsmFloat angle;
[Tooltip("Check on if the angle is expressed in degrees.")]
public FsmBool DegToRad;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The angle cosine")]
public FsmFloat result;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
angle = null;
DegToRad = true;
everyFrame = false;
result = null;
}
public override void OnEnter()
{
DoCosine();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoCosine();
}
void DoCosine()
{
float _angle = angle.Value;
if (DegToRad.Value)
{
_angle = _angle*Mathf.Deg2Rad;
}
result.Value = Mathf.Cos(_angle);
}
}
}