Files
2024-11-20 15:21:28 +01:00

38 lines
786 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.RenderSettings)]
[Tooltip("Enables/Disables Fog in the scene.")]
public class EnableFog : FsmStateAction
{
[Tooltip("Set to True to enable, False to disable.")]
public FsmBool enableFog;
[Tooltip("Repeat every frame. Useful if the Enable Fog setting is changing.")]
public bool everyFrame;
public override void Reset()
{
enableFog = true;
everyFrame = false;
}
public override void OnEnter()
{
RenderSettings.fog = enableFog.Value;
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
RenderSettings.fog = enableFog.Value;
}
}
}