38 lines
786 B
C#
38 lines
786 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.RenderSettings)]
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[Tooltip("Enables/Disables Fog in the scene.")]
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public class EnableFog : FsmStateAction
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{
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[Tooltip("Set to True to enable, False to disable.")]
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public FsmBool enableFog;
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[Tooltip("Repeat every frame. Useful if the Enable Fog setting is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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enableFog = true;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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RenderSettings.fog = enableFog.Value;
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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RenderSettings.fog = enableFog.Value;
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}
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}
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} |