Files
2024-11-20 15:21:28 +01:00

69 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).")]
public class QuaternionEuler : QuaternionBaseAction
{
[RequiredField]
[Tooltip("The Euler angles.")]
public FsmVector3 eulerAngles;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the euler angles of this quaternion variable.")]
public FsmQuaternion result;
public override void Reset()
{
eulerAngles = null;
result = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatEuler();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatEuler();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatEuler();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatEuler();
}
}
void DoQuatEuler()
{
result.Value = Quaternion.Euler(eulerAngles.Value);
}
}
}