Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Quaternion/QuaternionCompare.cs
2024-11-20 15:21:28 +01:00

90 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Check if two quaternions are equals or not. Takes in account inversed representations of quaternions")]
public class QuaternionCompare : QuaternionBaseAction
{
[RequiredField]
[Tooltip("First Quaternion")]
public FsmQuaternion Quaternion1;
[RequiredField]
[Tooltip("Second Quaternion")]
public FsmQuaternion Quaternion2;
[Tooltip("true if Quaternions are equal")]
public FsmBool equal;
[Tooltip("Event sent if Quaternions are equal")]
public FsmEvent equalEvent;
[Tooltip("Event sent if Quaternions are not equal")]
public FsmEvent notEqualEvent;
public override void Reset()
{
Quaternion1 = new FsmQuaternion { UseVariable = true };
Quaternion2 = new FsmQuaternion { UseVariable = true };
equal = null;
equalEvent = null;
notEqualEvent = null;
everyFrameOption = everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatCompare();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatCompare();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatCompare();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatCompare();
}
}
void DoQuatCompare()
{
bool _equal = Mathf.Abs( Quaternion.Dot(Quaternion1.Value,Quaternion2.Value)) > 1-Quaternion.kEpsilon;
equal.Value = _equal;
if (_equal)
{
Fsm.Event(equalEvent);
}else{
Fsm.Event(notEqualEvent);
}
}
}
}