90 lines
1.8 KiB
C#
90 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Quaternion)]
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[Tooltip("Check if two quaternions are equals or not. Takes in account inversed representations of quaternions")]
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public class QuaternionCompare : QuaternionBaseAction
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{
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[RequiredField]
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[Tooltip("First Quaternion")]
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public FsmQuaternion Quaternion1;
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[RequiredField]
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[Tooltip("Second Quaternion")]
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public FsmQuaternion Quaternion2;
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[Tooltip("true if Quaternions are equal")]
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public FsmBool equal;
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[Tooltip("Event sent if Quaternions are equal")]
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public FsmEvent equalEvent;
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[Tooltip("Event sent if Quaternions are not equal")]
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public FsmEvent notEqualEvent;
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public override void Reset()
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{
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Quaternion1 = new FsmQuaternion { UseVariable = true };
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Quaternion2 = new FsmQuaternion { UseVariable = true };
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equal = null;
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equalEvent = null;
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notEqualEvent = null;
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everyFrameOption = everyFrameOptions.Update;
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}
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public override void OnEnter()
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{
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DoQuatCompare();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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if (everyFrameOption == everyFrameOptions.Update )
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{
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DoQuatCompare();
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}
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}
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public override void OnLateUpdate()
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{
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if (everyFrameOption == everyFrameOptions.LateUpdate )
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{
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DoQuatCompare();
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}
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}
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public override void OnFixedUpdate()
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{
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if (everyFrameOption == everyFrameOptions.FixedUpdate )
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{
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DoQuatCompare();
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}
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}
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void DoQuatCompare()
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{
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bool _equal = Mathf.Abs( Quaternion.Dot(Quaternion1.Value,Quaternion2.Value)) > 1-Quaternion.kEpsilon;
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equal.Value = _equal;
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if (_equal)
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{
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Fsm.Event(equalEvent);
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}else{
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Fsm.Event(notEqualEvent);
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}
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}
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}
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}
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