Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Quaternion/QuaternionAngleAxis.cs
2024-11-20 15:21:28 +01:00

73 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Creates a rotation which rotates angle degrees around axis.")]
public class QuaternionAngleAxis : QuaternionBaseAction
{
[RequiredField]
[Tooltip("The angle.")]
public FsmFloat angle;
[RequiredField]
[Tooltip("The rotation axis.")]
public FsmVector3 axis;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the rotation of this quaternion variable.")]
public FsmQuaternion result;
public override void Reset()
{
angle = null;
axis = null;
result = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatAngleAxis();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatAngleAxis();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatAngleAxis();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatAngleAxis();
}
}
void DoQuatAngleAxis()
{
result.Value = Quaternion.AngleAxis(angle.Value,axis.Value);
}
}
}