74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Quaternion)]
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[Tooltip("Creates a rotation which rotates from fromDirection to toDirection. Usually you use this to rotate a transform so that one of its axes, e.g., the y-axis - follows a target direction toDirection in world space.")]
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public class GetQuaternionFromRotation : QuaternionBaseAction
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{
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[RequiredField]
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[Tooltip("the 'from' direction")]
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public FsmVector3 fromDirection;
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[RequiredField]
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[Tooltip("the 'to' direction")]
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public FsmVector3 toDirection;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("the resulting quaternion")]
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public FsmQuaternion result;
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public override void Reset()
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{
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fromDirection = null;
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toDirection = null;
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result = null;
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everyFrame = false;
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everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
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}
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public override void OnEnter()
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{
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DoQuatFromRotation();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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if (everyFrameOption == everyFrameOptions.Update )
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{
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DoQuatFromRotation();
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}
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}
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public override void OnLateUpdate()
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{
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if (everyFrameOption == everyFrameOptions.LateUpdate )
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{
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DoQuatFromRotation();
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}
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}
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public override void OnFixedUpdate()
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{
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if (everyFrameOption == everyFrameOptions.FixedUpdate )
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{
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DoQuatFromRotation();
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}
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}
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void DoQuatFromRotation()
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{
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result.Value = Quaternion.FromToRotation(fromDirection.Value,toDirection.Value);
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}
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}
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} |