Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Quaternion/GetQuaternionFromRotation.cs
2024-11-20 15:21:28 +01:00

74 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Creates a rotation which rotates from fromDirection to toDirection. Usually you use this to rotate a transform so that one of its axes, e.g., the y-axis - follows a target direction toDirection in world space.")]
public class GetQuaternionFromRotation : QuaternionBaseAction
{
[RequiredField]
[Tooltip("the 'from' direction")]
public FsmVector3 fromDirection;
[RequiredField]
[Tooltip("the 'to' direction")]
public FsmVector3 toDirection;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("the resulting quaternion")]
public FsmQuaternion result;
public override void Reset()
{
fromDirection = null;
toDirection = null;
result = null;
everyFrame = false;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatFromRotation();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatFromRotation();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatFromRotation();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatFromRotation();
}
}
void DoQuatFromRotation()
{
result.Value = Quaternion.FromToRotation(fromDirection.Value,toDirection.Value);
}
}
}