38 lines
799 B
C#
38 lines
799 B
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Forces a Game Object's Rigid Body 2D to wake up.")]
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public class WakeUp2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject with a Rigidbody2d attached")]
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public FsmOwnerDefault gameObject;
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public override void Reset()
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{
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gameObject = null;
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}
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public override void OnEnter()
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{
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DoWakeUp();
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Finish();
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}
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void DoWakeUp()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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rigidbody2d.WakeUp();
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}
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}
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} |